Fight the Frontier Wiki¶
Join friends. Take territory. Hold the line.¶
The current development mode is PVP · Frontier Clash, 5v5 only, built on the original alpha’s world, combat, gathering and crafting. Two teams compete along the frontier road and capture the opposing town; bots fill every missing seat. PVE remains available with the cooperative campaign and its existing saves.

The original alpha underneath¶
Four weapons and unique Q/F/R abilities; permanent wolves and three introductory lessons; fast arrival with current-frontier equipment; parties; live territory control and advancing boundaries; enemy counterattacks; timed gathering without a cooldown; crafting anywhere; the Drowned Reach convoy, sluice and Bellkeeper encounter.
Controls and first steps · Crafting · Combat · The territory war
Five versus five¶
PVP uses a separate town-battle map with the existing models, first-person controls and menus. Capture, gather and craft through the existing systems. Bot teammates can prepare supplies, fight, capture and take over disconnected players. The match has a winner and resets independently of v1. Local checks do not establish human balance or a public release.
5v5 rules and bot controls · M6 implementation and acceptance
The larger Fight the Frontier MMO¶
The full game expands beyond this chapter: deeper character progression, custom weapons and armour, banks, repairs, longer quests, guilds, four additional frontiers and crewed ship battles. Existing RPG implementations are retained in source but disabled in the chapter. Your saved characters, belongings and progress remain protected.
A proposed membership around $10/month is a design target, with price, currency and terms still unconfirmed. Subscriptions are not for sale. The roadmap separates this chapter, future world packs and the full-game release gates.
Evidence and authoring¶
The M1–M4 implementation records remain historical evidence, not promises that all older RPG mechanics are active in this edition. Human solo/group balance, long-session performance and always-on MMO operations remain explicit gates.
Earlier starter checks · Earlier territory checks · M4 checks · Performance · Authoring workflow
Reviewed 13 September 2026. The live build and its current playtest evidence determine release status.
PVP 5v5 is the default game at the main address. The original cooperative campaign remains available from Legacy PVE in the upper-right corner of the entry screen, at /pve/. Existing PVE progress is preserved.