Fight the Frontier Wiki¶
Join friends. Take territory. Hold the line.¶
Fight the Frontier's first playable chapter is a cooperative PvE campaign through six connected holdings across two frontiers. Greyfen is the only permanent safe town. Push back goblins and orcs, gather the resources you unlock, craft supplies anywhere and defend the land when the invaders return.
Start playing Current milestones

Playable now¶
Four weapons and unique Q/E/R abilities; permanent wolves and three introductory lessons; fast arrival with current-frontier equipment; parties; live territory control and advancing boundaries; enemy counterattacks; timed gathering without a cooldown; crafting anywhere; the Drowned Reach convoy, sluice and Bellkeeper encounter.
Controls and first steps · Crafting · Combat · The territory war
Next: two sides fight for the frontier¶
The next major milestone is Frontier Clash, a round-based PvP mode: two teams push and defend the front in 20–30-minute matches on a reworked version of the existing map. Start with small playtests, aiming for 8v8 only after capacity and balance checks. This is planned; the current live mode remains cooperative PvE.
Read the PvP milestone and server-cost assumptions
The larger Fight the Frontier MMO¶
The full game expands beyond this chapter: deeper character progression, custom weapons and armour, banks, repairs, longer quests, guilds, four additional frontiers and crewed ship battles. Existing RPG implementations are retained in source but disabled in the chapter. Your saved characters, belongings and progress remain protected.
A proposed membership around $10/month is a design target, with price, currency and terms still unconfirmed. Subscriptions are not for sale. The roadmap separates this chapter, future world packs and the full-game release gates.
Evidence and authoring¶
The M1–M4 implementation records remain historical evidence, not promises that all older RPG mechanics are active in this edition. Human solo/group balance, long-session performance and always-on MMO operations remain explicit gates.
Earlier starter checks · Earlier territory checks · M4 checks · Performance · Authoring workflow
Reviewed 10 September 2026. The live build and its current playtest evidence determine release status.