Skip to content

Equipment, spells and supplies

Status: Current game data · Reviewed 9 September 2026

Generated by npm run docs:data from checked-in game definitions. Chapter One availability is marked below. Retained full-game definitions are not enabled in this edition. Regenerate after changing content; do not edit these tables by hand.

Source: shared/src/combatdefs.ts and shared/src/items.ts. Base damage is not a promise of final hit damage. Bow draw changes its result; staff damage below is its melee strike.

Weapons

Weapon Base damage Windup s Recovery s Stamina Skill
Sword & Shield 18 0.32 0.46 11 Swords
Two-handed War Mace 34 0.58 0.82 22 Maces
Hunting Bow 17 0 0.5 4 Archery
Cracked Ash Staff 6 0.2 0.5 6 Defense

Spells

Spell Damage Mana Cooldown s Delivery Splash radius m
Fireball 22 14 1.2 Aimed projectile 3.2
Lightning Bolt 26 20 1.6 Hitscan 0
Rift Burst 30 34 6 Aimed projectile 5

Weapon abilities

Weapon Key Ability Base damage Stamina Mana Windup s Recovery s Cooldown s
Sword & Shield Q Shield Bash 10 18 0 0.22 0.45 7
Sword & Shield E Vanguard Rush 24 26 0 0.65 0.55 10
Sword & Shield R Bulwark 0 15 0 0 0.25 18
Two-handed War Mace Q Sweeping Cleave 30 26 0 0.5 0.8 8
Two-handed War Mace E Crushing Advance 48 32 0 0.8 0.9 12
Two-handed War Mace R Earthshatter 40 40 0 0.9 1 18
Hunting Bow Q Power Shot 33 18 0 0.65 0.45 6
Hunting Bow E Pinning Shot 12 16 0 0.3 0.4 9
Hunting Bow R Fan Volley 14 28 0 0.5 0.6 12
Cracked Ash Staff Q Fireball 22 4 14 0 0.45 1.2
Cracked Ash Staff E Lightning Bolt 26 4 20 0 0.45 1.6
Cracked Ash Staff R Rift Burst 30 8 34 0 0.45 6

Supplies and trophies

Item Description Implemented use
Bog iron Dense ore from supplied Mirewatch. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Marsh resin Waterproofing resin from Blackwater Sluice. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Reach steel Tempered frontier steel for specialist equipment. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Treated timber Marsh-resistant bowstaves and weapon hafts. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Field dressing Tend a nearby wounded ally through Help the front. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Bell bronze fragment Salvage from the secured Sunken Bell. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Reachwarden sword Equip: +9 sword damage while condition remains. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Reachwarden mace Equip: +9 mace damage while condition remains. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Reachwarden bow Equip: +9 arrow damage while condition remains. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Reachwarden staff Equip: +9 staff and spell damage while condition remains. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Warded reach coat Equip: 25% damage protection while condition remains. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Sunken bell charm Carried: +3 melee damage, earned through the abbey expedition. melee_damage: +3 while carried
Iron ore Smelt two ore into an iron ingot at a haven forge. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Heartwood Saw two heartwood into a timber plank at a haven workshop. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Silverleaf Brew draughts or pack garrison supplies at a haven. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Iron ingot Refined iron for equipment and repairs. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Timber plank Restore the quarry winch or craft field supplies. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Field supply pack Deliver to an allied holding, or use to capture its beacon. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Militia sword Equip in the workshop: +4 sword damage while condition remains. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Militia mace Equip in the workshop: +4 mace damage while condition remains. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Militia bow Equip in the workshop: +4 arrow damage while condition remains. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Militia staff Equip in the workshop: +4 spell and staff damage while condition remains. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Militia coat Equip in the workshop: 15% damage reduction while condition remains. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Goblin Coin Crudely stamped copper. Spends anyway. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Crude Arrow Bent shaft, chipped head. Flies straight enough. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Rusty Dagger Junk. A smith might give a coin for the metal. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Goblin Ear Proof of a kill. The militia pays for these. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Weak Healing Draught Restores 35 health. heal: 35
Weak Mana Draught Restores 35 mana. mana: 35
Emberglass Trinket A shard of the shrine, still warm. Proof you were there when Greyfen first woke. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Orc War Token An iron tally stamped with the Ironwood warband mark. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Black-Iron Scrap Dense armour scrap. Greyfen smiths prize it despite the smell. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Warchief's Sigil The split-tusk badge of the Ironwood warchief. Proof the warband is broken. Material or retained full-game item; equipment changes and new bank deposits are disabled in Chapter One
Rusk's Vanguard Whetstone A militia-grade edge kit. Sword, mace, and staff strikes deal +2 damage while carried. melee_damage: +2 while carried