Recipes and gathering sources¶
Status: Current game data · Reviewed 9 September 2026
Generated by npm run docs:data from checked-in game definitions. Chapter One availability is marked below. Retained full-game definitions are not enabled in this edition. Regenerate after changing content; do not edit these tables by hand.
Press C in game for one recipe, your carried amounts, the next refinement step and a guide to the source. Craft wherever you are; equipment recipes are reserved for the full game. Gather at gold ! markers with no regrowth wait. Gathering and crafting use a timing circle: press Space, click the circle or use controller A inside the bright arc. A miss earns nothing and keeps crafting ingredients. See the crafting guide.
Smelt iron¶
Chapter One · Craft anywhere with C
Two ore become a usable bar.
Makes: 1 Iron ingot. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ore | 2 | Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit. |
Saw timber¶
Chapter One · Craft anywhere with C
Two heartwood become a dressed plank.
Makes: 1 Timber plank. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Heartwood | 2 | Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit. |
Field supply pack¶
Chapter One · Craft anywhere with C
Capture a holding, provision its garrison or restore fallen defenders.
Makes: 1 Field supply pack. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit.] |
| Silverleaf | 1 | Nella’s herb garden, Greyfen (8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot Silverleaf beds, Ironroot Quarry (-20, -146): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 2 on a hit.; Fortress Silverleaf garden, Fenline Fortress (15, -236): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 2 on a hit.; Moonlit silverleaf, Mirewatch Landing (56, -264): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 2 on a hit.; Sluice Silverleaf beds, Blackwater Sluice (151, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 3 on a hit. |
Healing draught¶
Chapter One · Craft anywhere with C
Carry recovery into the next fight.
Makes: 1 Weak Healing Draught. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Silverleaf | 2 | Nella’s herb garden, Greyfen (8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot Silverleaf beds, Ironroot Quarry (-20, -146): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 2 on a hit.; Fortress Silverleaf garden, Fenline Fortress (15, -236): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 2 on a hit.; Moonlit silverleaf, Mirewatch Landing (56, -264): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 2 on a hit.; Sluice Silverleaf beds, Blackwater Sluice (151, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 3 on a hit. |
Mana draught¶
Chapter One · Craft anywhere with C
Keep a spellcaster in the fight.
Makes: 1 Weak Mana Draught. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Silverleaf | 2 | Nella’s herb garden, Greyfen (8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot Silverleaf beds, Ironroot Quarry (-20, -146): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 2 on a hit.; Fortress Silverleaf garden, Fenline Fortress (15, -236): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 2 on a hit.; Moonlit silverleaf, Mirewatch Landing (56, -264): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 2 on a hit.; Sluice Silverleaf beds, Blackwater Sluice (151, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 3 on a hit. |
| Goblin Coin | 2 | Goblin Scrapper, Reedwatch Crossing (-7, -73): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins.; Goblin Slinger, Ironroot Quarry (-29, -148): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins.; Goblin Scrapper, Fenline Fortress (8, -234): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins.; Ironwood Orc Raider, Mirewatch Landing (72, -276): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins.; The Sluice Breaker, Blackwater Sluice (148, -327): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins.; Ironwood Orc Raider, The Sunken Bell (83, -392): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins. |
Militia sword¶
Full game · Disabled in Chapter One
Equipped: +4 damage while condition remains. Your basic weapon always works.
Makes: 1 Militia sword. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ingot | 2 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.] |
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit.] |
Militia mace¶
Full game · Disabled in Chapter One
Equipped: +4 damage while condition remains. Your basic weapon always works.
Makes: 1 Militia mace. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ingot | 2 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.] |
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit.] |
Militia bow¶
Full game · Disabled in Chapter One
Equipped: +4 damage while condition remains. Your basic weapon always works.
Makes: 1 Militia bow. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ingot | 2 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.] |
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit.] |
Militia staff¶
Full game · Disabled in Chapter One
Equipped: +4 damage while condition remains. Your basic weapon always works.
Makes: 1 Militia staff. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ingot | 2 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.] |
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit.] |
Militia coat¶
Full game · Disabled in Chapter One
Equipped: absorb 15% of incoming damage while condition remains.
Makes: 1 Militia coat. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ingot | 3 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.] |
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit.] |
Black-iron edge¶
Full game · Disabled in Chapter One
A reusable carried edge kit. Crafting requires a supplied Fenline Fortress.
Makes: 1 Rusk's Vanguard Whetstone. Requires: A connected, Alliance-held Fenline Fortress.
| Ingredient | Amount | Where and how |
|---|---|---|
| Black-Iron Scrap | 4 | Fortress black iron, Fenline Fortress (19, -237): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 3 on a hit. |
| Iron ingot | 2 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.] |
Temper reach steel¶
Chapter One · Craft anywhere with C
Bog iron and common iron become reliable steel. Win Mirewatch to supply the forge.
Makes: 1 Reach steel. Requires: A connected, Alliance-held Mirewatch Landing.
| Ingredient | Amount | Where and how |
|---|---|---|
| Bog iron | 2 | Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 4 on a hit. |
| Iron ingot | 1 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.] |
Treat marsh timber¶
Chapter One · Craft anywhere with C
Resin protects timber from the black water.
Makes: 1 Treated timber. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Marsh resin | 1 | Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 3 on a hit. |
| Timber plank | 2 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit.] |
Field dressing¶
Chapter One · Craft anywhere with C
Use beside a wounded ally through Help the front. Restores 30 health; cannot be used at range.
Makes: 1 Field dressing. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Silverleaf | 2 | Nella’s herb garden, Greyfen (8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot Silverleaf beds, Ironroot Quarry (-20, -146): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 2 on a hit.; Fortress Silverleaf garden, Fenline Fortress (15, -236): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 2 on a hit.; Moonlit silverleaf, Mirewatch Landing (56, -264): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 2 on a hit.; Sluice Silverleaf beds, Blackwater Sluice (151, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 3 on a hit. |
Reachwarden sword¶
Full game · Disabled in Chapter One
Equipped: +9 damage. Forged from frontier resources, with a dependable basic weapon underneath.
Makes: 1 Reachwarden sword. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Reach steel | 3 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.]] |
| Treated timber | 2 | Treat marsh timber anywhere with C: 1 Marsh resin [Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 3 on a hit.] + 2 Timber plank [Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit.]] |
Reachwarden mace¶
Full game · Disabled in Chapter One
Equipped: +9 damage. Forged from frontier resources, with a dependable basic weapon underneath.
Makes: 1 Reachwarden mace. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Reach steel | 3 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.]] |
| Treated timber | 2 | Treat marsh timber anywhere with C: 1 Marsh resin [Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 3 on a hit.] + 2 Timber plank [Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit.]] |
Reachwarden bow¶
Full game · Disabled in Chapter One
Equipped: +9 damage. Forged from frontier resources, with a dependable basic weapon underneath.
Makes: 1 Reachwarden bow. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Reach steel | 3 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.]] |
| Treated timber | 2 | Treat marsh timber anywhere with C: 1 Marsh resin [Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 3 on a hit.] + 2 Timber plank [Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit.]] |
Reachwarden staff¶
Full game · Disabled in Chapter One
Equipped: +9 damage. Forged from frontier resources, with a dependable basic weapon underneath.
Makes: 1 Reachwarden staff. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Reach steel | 3 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.]] |
| Treated timber | 2 | Treat marsh timber anywhere with C: 1 Marsh resin [Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 3 on a hit.] + 2 Timber plank [Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press G, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press G, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press G, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 6 on a hit.]] |
Warded reach coat¶
Full game · Disabled in Chapter One
Equipped: absorbs 25% damage while condition remains. Available before the hardest abbey fight.
Makes: 1 Warded reach coat. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Reach steel | 3 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.]] |
| Marsh resin | 3 | Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press G, then time a strike with Space or click · 3 on a hit. |
Sunken bell charm¶
Full game · Disabled in Chapter One
A reusable carried charm from the abbey: +3 melee damage. A reward for mastering its encounter.
Makes: 1 Sunken bell charm. Requires: A connected, Alliance-held The Sunken Bell.
| Ingredient | Amount | Where and how |
|---|---|---|
| Bell bronze fragment | 4 | Abbey bronze fragments, The Sunken Bell (100, -410): Secure The Sunken Bell first, then Press G, then time a strike with Space or click · 2 on a hit. |
| Reach steel | 2 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press G, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press G, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press G, then time a strike with Space or click · 5 on a hit.]] |