Recipes and gathering sources¶
Status: Current game data · Reviewed 9 September 2026
Generated by npm run docs:data from checked-in game definitions. Chapter One availability is marked below. Retained full-game definitions are not enabled in this edition. Regenerate after changing content; do not edit these tables by hand.
These tables describe Legacy PVE. PVP equipment recipes appear at the end; see the PVP guide for free captures and crafting cooldowns.
Press C in game for one recipe, your carried amounts, the next refinement step and a guide to the source. Craft wherever you are; equipment recipes are reserved for the full game. Gather at gold ! markers with no regrowth wait. Gathering and crafting use a timing circle: press Space, click the circle or use controller A inside the bright arc. A miss earns nothing and keeps crafting ingredients. See the crafting guide.
Smelt iron¶
Chapter One · Craft anywhere with C
Two ore become a usable bar.
Makes: 1 Iron ingot. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ore | 2 | Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit. |
Saw timber¶
Chapter One · Craft anywhere with C
Two heartwood become a dressed plank.
Makes: 1 Timber plank. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Heartwood | 2 | Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit. |
Field supply pack¶
Chapter One · Craft anywhere with C
Capture a holding, provision its garrison or restore fallen defenders.
Makes: 1 Field supply pack. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit.] |
| Silverleaf | 1 | Nella’s herb garden, Greyfen (8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot Silverleaf beds, Ironroot Quarry (-20, -146): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 2 on a hit.; Fortress Silverleaf garden, Fenline Fortress (15, -236): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 2 on a hit.; Moonlit silverleaf, Mirewatch Landing (56, -264): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 2 on a hit.; Sluice Silverleaf beds, Blackwater Sluice (151, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 3 on a hit. |
Healing draught¶
Chapter One · Craft anywhere with C
Carry recovery into the next fight.
Makes: 1 Weak Healing Draught. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Silverleaf | 2 | Nella’s herb garden, Greyfen (8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot Silverleaf beds, Ironroot Quarry (-20, -146): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 2 on a hit.; Fortress Silverleaf garden, Fenline Fortress (15, -236): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 2 on a hit.; Moonlit silverleaf, Mirewatch Landing (56, -264): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 2 on a hit.; Sluice Silverleaf beds, Blackwater Sluice (151, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 3 on a hit. |
Mana draught¶
Chapter One · Craft anywhere with C
Keep a spellcaster in the fight.
Makes: 1 Weak Mana Draught. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Silverleaf | 2 | Nella’s herb garden, Greyfen (8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot Silverleaf beds, Ironroot Quarry (-20, -146): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 2 on a hit.; Fortress Silverleaf garden, Fenline Fortress (15, -236): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 2 on a hit.; Moonlit silverleaf, Mirewatch Landing (56, -264): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 2 on a hit.; Sluice Silverleaf beds, Blackwater Sluice (151, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 3 on a hit. |
| Goblin Coin | 2 | Goblin Scrapper, Reedwatch Crossing (-7, -73): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins.; Goblin Slinger, Ironroot Quarry (-29, -148): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins.; Goblin Scrapper, Fenline Fortress (8, -234): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins.; Ironwood Orc Raider, Mirewatch Landing (72, -276): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins.; The Sluice Breaker, Blackwater Sluice (148, -327): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins.; Ironwood Orc Raider, The Sunken Bell (83, -392): Defeat a territory defender together · 3 coins credited to nearby contributors. Wolves do not drop coins. |
Militia sword¶
Full game · Disabled in Chapter One
Equipped: +4 damage while condition remains. Your basic weapon always works.
Makes: 1 Militia sword. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ingot | 2 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.] |
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit.] |
Militia mace¶
Full game · Disabled in Chapter One
Equipped: +4 damage while condition remains. Your basic weapon always works.
Makes: 1 Militia mace. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ingot | 2 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.] |
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit.] |
Militia bow¶
Full game · Disabled in Chapter One
Equipped: +4 damage while condition remains. Your basic weapon always works.
Makes: 1 Militia bow. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ingot | 2 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.] |
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit.] |
Militia staff¶
Full game · Disabled in Chapter One
Equipped: +4 damage while condition remains. Your basic weapon always works.
Makes: 1 Militia staff. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ingot | 2 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.] |
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit.] |
Militia coat¶
Full game · Disabled in Chapter One
Equipped: absorb 15% of incoming damage while condition remains.
Makes: 1 Militia coat. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Iron ingot | 3 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.] |
| Timber plank | 1 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit.] |
Black-iron edge¶
Full game · Disabled in Chapter One
A reusable carried edge kit. Crafting requires a supplied Fenline Fortress.
Makes: 1 Rusk's Vanguard Whetstone. Requires: A connected, Alliance-held Fenline Fortress.
| Ingredient | Amount | Where and how |
|---|---|---|
| Black-Iron Scrap | 4 | Fortress black iron, Fenline Fortress (19, -237): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 3 on a hit. |
| Iron ingot | 2 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.] |
Temper reach steel¶
Chapter One · Craft anywhere with C
Bog iron and common iron become reliable steel. Win Mirewatch to supply the forge.
Makes: 1 Reach steel. Requires: A connected, Alliance-held Mirewatch Landing.
| Ingredient | Amount | Where and how |
|---|---|---|
| Bog iron | 2 | Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 4 on a hit. |
| Iron ingot | 1 | Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.] |
Treat marsh timber¶
Chapter One · Craft anywhere with C
Resin protects timber from the black water.
Makes: 1 Treated timber. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Marsh resin | 1 | Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 3 on a hit. |
| Timber plank | 2 | Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit.] |
Field dressing¶
Chapter One · Craft anywhere with C
Use beside a wounded ally through Help the front. Restores 30 health; cannot be used at range.
Makes: 1 Field dressing. Requires: No territory unlock.
| Ingredient | Amount | Where and how |
|---|---|---|
| Silverleaf | 2 | Nella’s herb garden, Greyfen (8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot Silverleaf beds, Ironroot Quarry (-20, -146): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 2 on a hit.; Fortress Silverleaf garden, Fenline Fortress (15, -236): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 2 on a hit.; Moonlit silverleaf, Mirewatch Landing (56, -264): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 2 on a hit.; Sluice Silverleaf beds, Blackwater Sluice (151, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 3 on a hit. |
Reachwarden sword¶
Full game · Disabled in Chapter One
Equipped: +9 damage. Forged from frontier resources, with a dependable basic weapon underneath.
Makes: 1 Reachwarden sword. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Reach steel | 3 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.]] |
| Treated timber | 2 | Treat marsh timber anywhere with C: 1 Marsh resin [Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 3 on a hit.] + 2 Timber plank [Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit.]] |
Reachwarden mace¶
Full game · Disabled in Chapter One
Equipped: +9 damage. Forged from frontier resources, with a dependable basic weapon underneath.
Makes: 1 Reachwarden mace. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Reach steel | 3 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.]] |
| Treated timber | 2 | Treat marsh timber anywhere with C: 1 Marsh resin [Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 3 on a hit.] + 2 Timber plank [Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit.]] |
Reachwarden bow¶
Full game · Disabled in Chapter One
Equipped: +9 damage. Forged from frontier resources, with a dependable basic weapon underneath.
Makes: 1 Reachwarden bow. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Reach steel | 3 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.]] |
| Treated timber | 2 | Treat marsh timber anywhere with C: 1 Marsh resin [Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 3 on a hit.] + 2 Timber plank [Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit.]] |
Reachwarden staff¶
Full game · Disabled in Chapter One
Equipped: +9 damage. Forged from frontier resources, with a dependable basic weapon underneath.
Makes: 1 Reachwarden staff. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Reach steel | 3 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.]] |
| Treated timber | 2 | Treat marsh timber anywhere with C: 1 Marsh resin [Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 3 on a hit.] + 2 Timber plank [Saw timber anywhere with C: 2 Heartwood [Militia timber stand, Greyfen (-8, 16): Press E, then time a strike with Space or click · 2 on a hit.; Reedwatch heartwood, Reedwatch Crossing (-16, -74): Secure Reedwatch Crossing first, then Press E, then time a strike with Space or click · 4 on a hit.; Ironroot sawmill timber, Ironroot Quarry (-20, -140): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 4 on a hit.; Fortress timber stores, Fenline Fortress (4, -233): Secure Fenline Fortress first, then Press E, then time a strike with Space or click · 4 on a hit.; Mirewatch timber stores, Mirewatch Landing (81, -280): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 6 on a hit.; Sluice mill timber, Blackwater Sluice (146, -315): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 6 on a hit.]] |
Warded reach coat¶
Full game · Disabled in Chapter One
Equipped: absorbs 25% damage while condition remains. Available before the hardest abbey fight.
Makes: 1 Warded reach coat. Requires: A connected, Alliance-held Blackwater Sluice.
| Ingredient | Amount | Where and how |
|---|---|---|
| Reach steel | 3 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.]] |
| Marsh resin | 3 | Sluice resin grove, Blackwater Sluice (157, -333): Secure Blackwater Sluice first, then Press E, then time a strike with Space or click · 3 on a hit. |
Sunken bell charm¶
Full game · Disabled in Chapter One
A reusable carried charm from the abbey: +3 melee damage. A reward for mastering its encounter.
Makes: 1 Sunken bell charm. Requires: A connected, Alliance-held The Sunken Bell.
| Ingredient | Amount | Where and how |
|---|---|---|
| Bell bronze fragment | 4 | Abbey bronze fragments, The Sunken Bell (100, -410): Secure The Sunken Bell first, then Press E, then time a strike with Space or click · 2 on a hit. |
| Reach steel | 2 | Temper reach steel anywhere with C: 2 Bog iron [Mirewatch bog iron, Mirewatch Landing (57, -279): Secure Mirewatch Landing first, then Press E, then time a strike with Space or click · 4 on a hit.] + 1 Iron ingot [Smelt iron anywhere with C: 2 Iron ore [Greyfen iron seam, Greyfen (-8, -16): Press E, then time a strike with Space or click · 2 on a hit.; Ironroot rich seam, Ironroot Quarry (-38, -148): Secure Ironroot Quarry first, then Press E, then time a strike with Space or click · 5 on a hit.]] |
PVP equipment workshop¶
Craft anywhere with C. Gather with F. Honed upgrades equip automatically; Masterwork requires Honed in the same slot. Failure keeps ingredients and locks crafting for 30 seconds. Masterwork alloy needs three consecutive perfect strikes. These recipes reset each round and are unavailable in PVE.
| Recipe | Ingredients | Result |
|---|---|---|
| Smelt iron | 2 Iron ore | 1 Iron ingot |
| Smelt bog iron | 2 Bog iron | 1 Iron ingot |
| Reclaim abbey metal | 2 Bell bronze fragment | 1 Iron ingot |
| Saw timber | 2 Heartwood | 1 Timber plank |
| Temper masterwork alloy | 2 Iron ingot + 2 Silverleaf | 1 Masterwork alloy |
| Honed sword | 2 Iron ingot + 1 Timber plank | 1 Honed sword |
| Masterwork sword | 2 Masterwork alloy + 1 Timber plank | 1 Masterwork sword |
| Honed mace | 2 Iron ingot + 1 Timber plank | 1 Honed mace |
| Masterwork mace | 2 Masterwork alloy + 1 Timber plank | 1 Masterwork mace |
| Honed bow | 2 Iron ingot + 1 Timber plank | 1 Honed bow |
| Masterwork bow | 2 Masterwork alloy + 1 Timber plank | 1 Masterwork bow |
| Honed staff | 2 Iron ingot + 1 Timber plank | 1 Honed staff |
| Masterwork staff | 2 Masterwork alloy + 1 Timber plank | 1 Masterwork staff |
| Honed armour | 2 Iron ingot + 1 Timber plank | 1 Honed armour |
| Masterwork armour | 2 Masterwork alloy + 1 Timber plank | 1 Masterwork armour |