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Quest catalogue

Status: Current game data · Reviewed 9 September 2026

Generated by npm run docs:data from checked-in game definitions. Chapter One availability is marked below. Retained full-game definitions are not enabled in this edition. Regenerate after changing content; do not edit these tables by hand.

Source: server/data/quests/starter_quests.json. 3 active Chapter One tutorial lessons. The other 13 quest definitions are preserved for the full game. Existing progress is kept.

A Blade Before Breakfast

Chapter One tutorial

Practise two sword hits and two mace hits at the east training yard, then report to Captain Rusk. The next short lesson takes you to the permanent wolf clearing.

Giver: Captain Rusk · Unlock: No prerequisite · Starts automatically

Objective Required
Hit a training dummy with the sword 2
Hit a training dummy with the mace 2

Rewards: 10 × Goblin Coin; 1 × Weak Healing Draught.

Feathers in the Mud

Full game · Disabled in Chapter One

Quartermaster Elen will not waste arrows on someone who cannot hold a draw. Put shafts into the archery targets by the east fence — a full draw flies true.

Giver: Quartermaster Elen · Unlock: No prerequisite

Objective Required
Hit archery targets with drawn shots 3

Rewards: 20 × Crude Arrow; 4 Archery uses.

The Old Spark

Full game · Disabled in Chapter One

Old Varyn says the cracked staff remembers three workings. Prove each of them against the magic targets behind his hut before you try them on anything with teeth.

Giver: Old Varyn · Unlock: No prerequisite

Objective Required
Strike a magic target with Fireball 1
Strike a magic target with Lightning Bolt 1
Strike a magic target with Rift Burst 1

Rewards: 1 × Weak Mana Draught.

Goblins at the Fenline

Full game · Disabled in Chapter One

The camp north of the treeline is growing bold. Rusk wants scrappers dead and ears on the table — the militia pays for proof, not stories.

Giver: Captain Rusk · Unlock: A Blade Before Breakfast

Objective Required
Kill Goblin Scrappers 3
Loot goblin ears 2

Rewards: 25 × Goblin Coin; 5 Defense uses.

Smoke from the Shrine

Full game · Disabled in Chapter One

Varyn has seen thin red smoke over the goblin camp. An old shrine stands there — older than the goblins, older than Greyfen. Look at it, and stir whatever sleeps under it by giving the goblins a hard day.

Giver: Old Varyn · Unlock: Goblins at the Fenline

Objective Required
Investigate the cracked shrine at the goblin camp 1
Raise the Ember Pressure to Stirring 1

Rewards: 15 × Goblin Coin; 4 Arcane Magic uses.

The First Emberwake

Full game · Disabled in Chapter One

If the shrine fully wakes, something worse than scrappers will answer it. Push the Ember Pressure to Awakened, then kill whatever crawls out. Rusk will owe you real steel.

Giver: Captain Rusk · Unlock: Smoke from the Shrine

Objective Required
Push the Ember Pressure to Awakened 1
Defeat the Goblin Champion 1

Rewards: 1 × Emberglass Trinket; 50 × Goblin Coin.

Tracks into Ironwood

Full game · Disabled in Chapter One

The goblins were only scavengers. Heavy bootprints and black-iron rivets lead east along an abandoned woodcutters trail. Find the warband camp, break its outriders, and bring Rusk their iron tallies.

Giver: Captain Rusk · Unlock: Goblins at the Fenline

Objective Required
Follow the east trail to Ironwood Hold 1
Defeat Orc Raiders 3
Recover Orc War Tokens 2

Rewards: 40 × Goblin Coin; 2 × Weak Healing Draught; 5 Swords uses.

Break the Warband

Full game · Disabled in Chapter One

Ironwood Hold is a staging ground, not a raiding camp. Cut down the hunters and the brute guarding its gate, then challenge Warchief Grath before the warband can march on Greyfen.

Giver: Captain Rusk · Unlock: Tracks into Ironwood

Objective Required
Defeat Orc Hunters 2
Defeat the Orc Brute 1
Defeat Warchief Grath 1
Claim the Warchief's Sigil 1

Rewards: 1 × Rusk's Vanguard Whetstone; 80 × Goblin Coin; 6 Maces uses; 6 Defense uses.

Tracks by the Road

Chapter One tutorial

Inspect the damaged wagon on the west fork beyond the north gate, then defeat two wolves in its clearing. Return to Elen. These wolves always respawn, even when the frontier moves on.

Giver: Quartermaster Elen · Unlock: A Blade Before Breakfast

Objective Required
Inspect the damaged supply wagon 1
Defeat hunting wolves near the west fork 2

Rewards: 15 × Goblin Coin; 1 × Weak Healing Draught.

The Hollow Howl

Full game · Disabled in Chapter One

The scattered wolves answer a scarred pack leader. Read the spoor by the fallen pine and find its clearing. Watch for the howl: it calls nearby packmates, and a committed lunge can be sidestepped.

Giver: Nella the Forager · Unlock: Tracks by the Road

Objective Required
Read the spoor at the fallen pine 1
Defeat the Hollow Packleader 1

Rewards: 20 × Goblin Coin; 12 × Crude Arrow.

Greyfen's Missing Stores

Full game · Disabled in Chapter One

The goblins dragged Greyfen-marked stores behind their tents. Recover the two marked bundles: one by the east cookfire and one behind the west tent. Each traveller can recover their own share.

Giver: Quartermaster Elen · Unlock: Goblins at the Fenline

Objective Required
Recover the east supply bundle 1
Recover the west supply bundle 1

Rewards: 20 × Goblin Coin; 1 × Weak Mana Draught.

Quiet the Watch

Full game · Disabled in Chapter One

Cut the alarm rope at the camp entrance, then free Lysa from the cage. The alarm can call only the two reserve scouts, and cutting it keeps them home for two minutes. Lysa knows the safe way back.

Giver: Captain Rusk · Unlock: Greyfen's Missing Stores

Objective Required
Cut the camp alarm rope 1
Unlock Lysa’s cage 1

Rewards: 25 × Goblin Coin; 1 × Weak Healing Draught.

A Light in the Blackwater

Full game · Disabled in Chapter One

The company road ends in drowned stone and unfamiliar banners. Reach the landing, help secure Mirewatch, and gather two pieces of bog iron from its seam.

Giver: Warden Sable · Unlock: No prerequisite

Objective Required
Reach Mirewatch Landing 1
Carry two bog iron from the frontier 2

Rewards: 3 × Field dressing; 25 × Goblin Coin.

No One Holds the Road Alone

Full game · Disabled in Chapter One

Escort the Mirewatch wagon through two sapper ambushes. Stay close to keep it moving, draw enemies away, and use spare timber to repair damage. Reach Blackwater with the wagon intact.

Giver: Warden Sable · Unlock: A Light in the Blackwater

Objective Required
Deliver the supply wagon to Blackwater Sluice 1

Rewards: 5 × Timber plank; 3 × Field dressing; 35 × Goblin Coin.

When the Bell Falls Silent

Full game · Disabled in Chapter One

Bring a prepared company into the abbey. Open both sluices within sixteen seconds together or thirty-two seconds solo to break Veyr’s ward, use columns against the toll, and reopen the wheels when his oathguards arrive.

Giver: Warden Sable · Unlock: A Light in the Blackwater

Objective Required
Help defeat Veyr, the Bellkeeper 1

Rewards: 3 × Bell bronze fragment; 70 × Goblin Coin; 3 × Weak Healing Draught.

A Road Built by Hand

Chapter One tutorial

First clear Reedwatch and light its brazier; no materials are needed. Gather four heartwood at the captured crossing: follow the gold ! above Reedwatch heartwood, press G, then hit Space or click as the pointer enters the sweet spot. Press C wherever you are to saw the wood into two timber planks. You can gather again immediately; there is no resource cooldown. Bring those planks before attacking Ironroot. Every new holding shows its next preparation step on the war map.

Giver: Quartermaster Elen · Unlock: Tracks by the Road · Starts automatically

Objective Required
Secure Reedwatch Crossing — no materials needed 1
Time a gathering strike for four Reedwatch heartwood 4
Saw two timber planks anywhere · C → Saw timber 2

Rewards: 1 × Weak Healing Draught.